
The most enjoyable aspect of the game was, no doubt, the creation studio. While Wii owners had a basic online component with Mario Kart Wii, Modnation Racers offered more online racers, server rooms and voice chat. It’s what the game would expand on that made it so unique.

The default tracks were solid, but the included elements of the game were mostly forgettable. The karts offered different variations of handling with useful power-ups and addictive drifting. The game featured cartoon-influenced animation with characters that nobody cared about. ModNation Racers was a masterpiece in customization gaming and it needs to be resurrected. While it makes sense to go the direction it did with LittleBigPlanet Karting, the game was not nearly as enjoyable as the developer’s first ever game. Its first game, ModNation Racers, successfully implemented an aspect that wasn’t done previously and hasn’t been done since.

Ironically, the developer of LittleBigPlanet Karting, United Front Games, had another kart racing title prior to this. Games like Mag, Starhawk, Heavy Rain and LittleBigPlanet Karting were solid titles that were not given a chance to expand on their potential with sequels. There were plenty of notably excellent PlayStation 3 exclusives that were one-and-done during its long history.
