



Furthermore, the Fixed Gun, while powerful and long-ranged, acts as both a building and a unit, taking up seven population slots and requiring wood and coin to be built by the Grand Master, and the Fixed Artillery has a minimum range where enemy units close to it cannot be targeted, necessitating that it be defended by other units. Additionally, one of their unique buildings, the Depot, boosts gunpowder unit attack only within its radius, and also acts as a sort of large improvised explosive device, exploding on command or upon destruction to deal substantial damage to every unit and/or building in its radius. Their two unique infantry units, the Hospitaller and Sentinel, receive their bonuses only when near friendly structures (for the Sentinels, it is near friendly defensive structures, such as the Outpost and Fixed Gun). Overall, the Maltese are best played defensively.
